
Converting Audio to Keyframes basically extracts the amplitude from the left, right, and stereo channles of an audio layer and renders it as numerical values on a slider in a null object. Using these numerical values on a parameter in another effect can create a link between the audio amplitude and the effect's parameter.
For example, linking the value in the stereo channel in the audio interpretation to the opacity of a solid and make the solid blink every time the audio's amplitude magnifies. If there is a strong bass kick in an audio layer that converts to the numerical value of 12.5, it may, for example, translate to the opacity level of 84%. However there are so many other possibilities with this feature. For instance you can also link it to the particles/second parameter in Trapcode Particular to have the amount of particles coming out to be based on the audio amplitude.
Here is a music video that demonstrates the usage of this feature. (notice how the scale of the video changes as a strong beat comes in)
To convert the audio to keyframes, simply right-click an audio layer and go to Keyframe Assistant > Convert Audio to Keyframes.
I will post an example of what I did with this feature soon.
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